![]() Going smaller is generally easier because it just makes everything reduced in size until you start losing details because there isn't room to display them.īut getting larger means you have more room, and you only have the lines that were originally drawn, so their shapes gradually become more jagged - pixelated. When you make an image smaller or larger than it was drawn, you're necessarily removing/adding pixels. No, because that isn't how images and pixels work. (you would, at best, only see most of it because it's larger than your entire window to begin with) Obviously, if your window's Y dimension is 624 and you make your image 700, and place it starting halfway up the screen, you'll only see part of it in your game. ![]() When you have an image open in an editor, you can easily see its dimensions in pixels. If you've changed that via a plugin, then you know what you changed it to. Your game's window is a certain number of pixels large in each dimension - by default it's 816圆24. You need to have some idea of what's going on Luckily, that's very easy to do because you only need to know one thing - pixels.
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